Is performed by car over long distances, on foot in closed spaces and vehicle-free areas. Car chases deserve a negative mention: at times the car’s frame seems to not shield Vito from bullets at all, making it very RNG dependent. The worst instance is found in a specific chapter, where an enemy can spam unlimited molotovs at the protagonist, making that one a very badly designed fight. For instance, in some cases combat will start with Vito standing in the middle of a room like a target dummy – on higher difficulties, it’s only up to luck if he’ll make it to the closest cover in time or not. While these shops can be useful at times, the side chores can be completely overlooked: the main story will always provide more than enough cash for all the guns, ammo, upgrades and clothes one would ever wish for.Ĭertain fights and situations in the main story are unfair or poorly designed. Other than that, it adds a more “interactive” city framework, with gun shops, clothiers, mechanics and more each with their specific function or sales inventory. This second entry in the series tries to expand gameplay by adding side activities, such as reselling stolen cars or robbing shops, in order to make extra cash to spend. However, don’t expect great differences in terms of gameplay from any of them. Depending on completion rate, there may be even 10+ hours of content in these “expansions”, which is almost as much as the main game. “Jimmy’s Betrayal” and “Vendetta” both trace the story of a famed hitman that served all the biggest families – while “Joe’s Adventures” is a series of missions featuring one of the most important side-characters of the main story. Mafia II offers a good chunk of additional DLC modes, all included in the Definitive version. Definitely a solid story with characters matching its quality, that does not betray the franchise’s legacy. The characters are well developed, especially those closer to the protagonist, which have some extent of growth as the years go by. Mafia II successfully shows how some people are not driven to criminal life by being inherently evil, but rather by sheer necessity (as in Vito’s case) – while in other instances, the opposite can be also seen. The storyline delivers everything expected by a high-tier criminal drama: violence, betrayals, loss – but also good times, sex, booze, gambling, luxury. Those seeking immersive settings will not be disappointed. Music, mannerisms and ways of speaking are coherent with the times (even Italian ones: I can tell being one myself). There is a decent interaction level with the environment (such as buying hot dogs from a cart, for example). Immersion is solid, as citizens will react realistically: for instance, by assaulting Vito after he scratched their car. Empire Bay proves to be a vibrant, beautiful city – even more so in this remastered version with its updated visuals. The atmosphere and setting of 1940s and 50s are recreated beautifully in Mafia II.
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